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Journal title | International Journal Research on Metaverse | |
Initials | IJRM | ||
Abbreviation | Int. J. Res. Metav. | ||
Online ISSN | 3062-6927 | ||
Frequency | 4 issues per year | ||
DOI | doi.org/10.47738/ijrm | ||
Editor-in-chief |
Prof. Andrei Tchernykh (CICESE Research Center, Mexico) Prof. Antonio Moreira (Instituto Politécnico do Cávado e do Ave, Portugal) |
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Organizer / Collaboration | CICESE Research Center, Mexico; Instituto Politécnico do Cávado e do Ave,Portugal | ||
Publisher | Bright Publisher | ||
Citation Analysis | Scopus | Web of Science | Google Scholar |
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Main menu | The International Journal Research on Metaverse (IJRM) is a peer-reviewed academic journal dedicated to advancing the understanding and application of metaverse technologies. It publishes high-quality research articles, reviews, and case studies exploring the metaverse's development, implementation, and implications across various sectors. The journal serves as a platform for scholars, practitioners, and policymakers to share innovative findings, discuss emerging trends, and address challenges in the metaverse field. Topics covered include: Virtual and augmented reality technologies Network infrastructure and architecture for the metaverse Digital economy and transactions in the metaverse Social and cultural aspects of virtual environments Development and design of content in the metaverse Impact of the metaverse on industries such as education, healthcare, entertainment, and business Regulation, policy, and ethics in the metaverse IJRM aims to foster interdisciplinary dialogue and collaboration, contributing to the body of knowledge that drives the adoption and evolution of metaverse technologies. Papers published in IJRM are grounded in rigorous research methods and are expected to articulate their implications for theory and practice clearly. Authors are encouraged to state their contributions to the state-of-the-art in the field explicitly. Subject Area and Category: The International Journal Research on Metaverse focuses on virtual and augmented reality, network infrastructure, digital economy, social and cultural impacts, content development, industry-specific applications, regulation and ethics, and practical case studies. Starting publishing date: 2024 Frequency: Quarterly Indexed on: |
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Current Issue
Vol. 2 No. 2 (2025): Regular Issue June 2025
This issue is available online during June 2025 for the regular issue of June 2025. All articles in this issue (5 original research articles) were authored/co-authored by 13 authors from 5 countries (Indonesia, Malaysia, India, Japan, and Australia).
Published: 2025-06-01