Classification of Game Genres Based on Interaction Patterns and Popularity in the Virtual World of Roblox

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👤 Uswatun Hasanah
🏢 Faculty of Engineering, Universitas Negeri Semarang, Sekaran, Semarang City 50229, Indonesia
👤 Budi Sunarko
🏢 Faculty of Engineering, Universitas Negeri Semarang, Sekaran, Semarang City 50229, Indonesia
👤 Syahroni Hidayat
🏢 Faculty of Engineering, Universitas Negeri Semarang, Sekaran, Semarang City 50229, Indonesia
👤 Rina Rachmawati
🏢 Faculty of Engineering, Universitas Negeri Semarang, Sekaran, Semarang City 50229, Indonesia

The rapid growth of user-generated virtual environments has elevated the importance of understanding player behavior and content dynamics in metaverse platforms. This study investigates the relationship between game genres and user engagement in Roblox, one of the largest and most interactive virtual worlds. Utilizing a dataset of over 300 game entries, we analyzed engagement metrics including visits (ranging from thousands to over 2.8 billion), likes (up to 1,000,000), favorites (up to 3.4 million), and active user counts (as high as 22,155). Descriptive statistics and correlation analysis revealed that action-oriented genres—particularly Action, Shopping, and Obby & Platformer—consistently outperform others in attracting and retaining users. The strong positive correlation between likes and favorites (r = 0.95) indicates that user satisfaction strongly predicts long-term interest, while negative feedback (dislikes) shows minimal correlation with other variables. In contrast, genres such as Education and Entertainment demonstrated significantly lower averages, with visits below 1 million, and active user counts typically under 1,000. These findings provide practical insights for developers and platform administrators seeking to optimize content strategies and offer a foundation for future research involving clustering analysis, sentiment mining, and temporal behavior modeling to enhance recommendation systems and genre personalization within metaverse ecosystems.

[1]
U. Hasanah, B. Sunarko, S. Hidayat, and R. Rachmawati, “Classification of Game Genres Based on Interaction Patterns and Popularity in the Virtual World of Roblox”, Int. J. Res. Metav., vol. 2, no. 3, pp. 183–194, Aug. 2025.

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